Frequently Asked Questions
What happens when the Action Deck runs out of cards?
When the Action Deck is exhausted, so are you - then, every action might well be your last. The Action Deck represents the collective life force of your characters, and when it runs out, you are in immediate danger of losing the game if you cannot successfully manage your remaining resources.
Can I choose to draw more cards than the minimum required for an action?
Yes, you can choose to draw more cards than the minimum required for an action. According to the rules, "You may choose to draw more cards from the Action Deck to get more successes" to stack the odds in your favor. However, this comes with a risk - every card in the Action Deck represents your life force, and when the Action Deck is exhausted, you die, making every action potentially your last.
What's the difference between Temporary Events and Permanent Events?
Based on the rules, the key differences are: **Temporary Events** are discarded into the Past (discard area) immediately after being resolved, unless stated otherwise on the card. **Permanent Events** remain in play on the Board after being revealed and are attached to a Terrain card in the direction their placement arrow points. Essentially, Temporary Events have a one-time effect and are removed, while Permanent Events stay on the board and continue to affect gameplay.
Do I have to lift ALL the curses I chose at setup to win?
Yes, you must lift each and every curse that you chose at the beginning of the game to win. The rules explicitly state: "To win the game, players must lift each and every curse that they chose at the beginning of the game."
Can I save the game at any point, and are there benefits to doing so?
Yes, you can save the game at any point using the easy saving system. The rules specifically state that "you can stop playing at any time and resume your adventure later on." There are benefits to saving: some events in the game (like game/prey returning to be hunted) cannot happen unless you save the game, which simulates camping for the night. The rules recommend sessions of 1-2 hours partly because of this mechanic.
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